GRADE 10 SEMESTER #1 - Unlearn, Learn, Keep Learning

OVERALL FOCUS

  • INTRO. TO ORGANIZATIONS, STRUCTURES and WHAT IT MEANS TO BE GREAT

 

 

POSSIBLE PROJECTS*

  • 1) iWEEK INNOVATION CRASH COURSE

    • For one week, you and a group of students from the various cohorts will work on a project together.

    • You will go through the design thinking process established by IDEO and the Stanford d.School.

    • At the end, you will pitch your product and the best products with the best pitches will get to present them to potential users.

  • 2) FROM GOOD TO GREAT

    • The cornerstone project for the first semester is a magazine that students produce together. The purpose of the magazine is to highlight the companies in Lima that are great, that are well respected, and that people would love to work for.

    • Throughout the project, students read "Good to Great" by Jim Collins and think about what it takes to become a great organization or person. 

    • They also learn about photography, design elements, journalism, and business management.

  • 3) IBG (Interest-Based Grouping Project)

    • After lunch on Mondays and Thursdays, you'll have 90 minutes each day to work on a project of your choosing and your design. It can be anything you want that can be completed by the end of the semester.

  • 4) PRESENTATION OF LEARNING (POL)

    • At the end of each semester, you'll present your most important learnings from each project.

​​​*Students can opt out of any project above if they pitch & plan an alternative that works better for them & their interests. 

 

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ESSENTIAL QUESTIONS

  • What does it mean to be great?

  • How do organizations become and remain great?

 

 

LEARNING OUTCOMES*

  • By the end of the semester, STUDENTS WILL HAVE LEARNED TO:

    • utilize design thinking to solve a number of problems (Design Technology)

    • present to a variety of authentic audiences (English)

    • read and analyze nonfiction texts (Media & English)

    • find and solve real-world problems in their community (Humanities & Design Tech.)

    • prototype (Design Technology)

    • acquire mindsets that lead to more creativity and innovation (Humanities)

    • plan, implement and complete a project independently and in groups (Humanities & Design Technology)

    • create a website (Media & English)

    • write effectively in a variety of formats for an array of authentic audiences (English)

    • reflect on their learning in order to better understand how to learn (Humanities)

*This is a list of the most essential learning outcomes. You will certainly learn a great deal more than can be written here.

 

 

POSSIBLE RESOURCES

"Level 5 Good to Great" - Jim Collins on Charlie Rose

"Hackschooling makes me happy" - Logan LaPlante at TEDxUniversityofNevada